#ifndef _SKILLGOUZI_H
#define _SKILLGOUZI_H
//钩子技能

#include "Skill/SkillBase.h"
class  SkillGouzi : public SkillBase
{
public:
	SkillGouzi();
	virtual ~SkillGouzi(){};
	virtual void OnDamageTimedoPlayer(uint32_t skillId, cList & vtargetList);
	virtual void OnDamageTimedo(uint32_t skillId);
private:

};




#endif